, including all inherited members.
affineNoise | gcop::System< Body2dState, 6, c > | |
Body2d(Body2dForce< c > *f=0) | gcop::Body2d< c > | |
d | gcop::Body2d< c > | |
FlatToStateAndControls(Body2dState &x, Vectorcd &u, const std::vector< VectorXd > &y) | gcop::System< Body2dState, 6, c > | [virtual] |
force | gcop::Body2d< c > | |
I | gcop::Body2d< c > | |
internalState | gcop::System< Body2dState, 6, c > | |
Matrix3cd typedef | gcop::Body2d< c > | |
Matrix6cd typedef | gcop::Body2d< c > | |
Matrixcd typedef | gcop::System< Body2dState, 6, c > | |
Matrixcnd typedef | gcop::System< Body2dState, 6, c > | |
Matrixmd typedef | gcop::System< Body2dState, 6, c > | |
Matrixmnd typedef | gcop::System< Body2dState, 6, c > | |
Matrixncd typedef | gcop::System< Body2dState, 6, c > | |
Matrixnd typedef | gcop::System< Body2dState, 6, c > | |
Matrixnmd typedef | gcop::System< Body2dState, 6, c > | |
Noise(Matrixnd &Q, double t, const Body2dState &x, const Vectorcd &u, double dt, const Vectormd *p=0) | gcop::System< Body2dState, 6, c > | [virtual] |
NoiseMatrix(Matrixnd &Q, double t, const Body2dState &x, const Vectorcd &u, double h, const Vectormd *p=0) | gcop::System< Body2dState, 6, c > | [virtual] |
np | gcop::System< Body2dState, 6, c > | |
P | gcop::System< Body2dState, 6, c > | |
print(const Body2dState &x) const | gcop::System< Body2dState, 6, c > | [inline, virtual] |
Rec(Body2dState &x, double h) | gcop::System< Body2dState, 6, c > | [inline, virtual] |
Reset(const Body2dState &x, double t=0) | gcop::System< Body2dState, 6, c > | [virtual] |
StateAndControlsToFlat(VectorXd &y, const Body2dState &x, const Vectorcd &u) | gcop::System< Body2dState, 6, c > | [virtual] |
Step(Body2dState &xb, double t, const Body2dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix6d *A=0, Matrix6cd *B=0, Matrix< double, 6, Dynamic > *C=0) | gcop::Body2d< c > | |
System< Body2dState, 6, c >::Step(Body2dState &xb, double t, const Body2dState &xa, const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0) | gcop::System< Body2dState, 6, c > | [virtual] |
System< Body2dState, 6, c >::Step(Body2dState &xb, double t, const Body2dState &xa, const Vectorcd &u, double h, const Vectornd &w, const Vectormd *p, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0, Matrixnd *D=0) | gcop::System< Body2dState, 6, c > | [virtual] |
System< Body2dState, 6, c >::Step(Body2dState &xb, const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0) | gcop::System< Body2dState, 6, c > | [virtual] |
System< Body2dState, 6, c >::Step(const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0) | gcop::System< Body2dState, 6, c > | [virtual] |
System< Body2dState, 6, c >::Step(Body2dState &xb, const Vectorcd &u, double h, const Vectornd &w, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0, Matrixnd *D=0) | gcop::System< Body2dState, 6, c > | [virtual] |
System(Manifold< Body2dState, _nx > &X, int nu=0, int np=0) | gcop::System< Body2dState, 6, c > | |
t | gcop::System< Body2dState, 6, c > | |
U | gcop::System< Body2dState, 6, c > | |
Vectorcd typedef | gcop::Body2d< c > | |
Vectormd typedef | gcop::System< Body2dState, 6, c > | |
Vectornd typedef | gcop::System< Body2dState, 6, c > | |
x | gcop::System< Body2dState, 6, c > | |
X | gcop::System< Body2dState, 6, c > | |