, including all inherited members.
affineNoise | gcop::System< Body3dState, 12, c > | |
Body3d() | gcop::Body3d< 4 > | |
Body3d(const Vector3d &ds, double m) | gcop::Body3d< 4 > | |
Body3d(const Vector3d &ds, double m, const Vector3d &J) | gcop::Body3d< 4 > | |
Bu | gcop::Body3d< 4 > | |
Compute(Vector3d &J, double m, const Vector3d &ds) | gcop::Body3d< 4 > | [static] |
Compute(Vector6d &I, double m, const Vector3d &ds) | gcop::Body3d< 4 > | [static] |
ds | gcop::Body3d< 4 > | |
Dv | gcop::Body3d< 4 > | |
Dw | gcop::Body3d< 4 > | |
EulerStep(double t, Body3dState &xb, const Body3dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix12d *A=0, Matrix12xcd *B=0, Matrix12Xd *C=0) | gcop::Body3d< 4 > | |
FlatToStateAndControls(Body3dState &x, Vectorcd &u, const std::vector< VectorXd > &y) | gcop::Body3d< 4 > | |
System< Body3dState, 12, c >::FlatToStateAndControls(Body3dState &x, Vectorcd &u, const std::vector< VectorXd > &y) | gcop::System< Body3dState, 12, c > | [virtual] |
fp | gcop::Body3d< 4 > | |
I | gcop::Body3d< 4 > | |
ID(Vector6d &f, double t, const Body3dState &xb, const Body3dState &xa, const Vectorcd &u, double h) | gcop::Body3d< 4 > | |
Ii | gcop::Body3d< 4 > | |
internalState | gcop::System< Body3dState, 12, c > | |
J | gcop::Body3d< 4 > | |
km | gcop::Qrotor | |
kt | gcop::Qrotor | |
l | gcop::Qrotor | |
m | gcop::Body3d< 4 > | |
Matrix12xcd typedef | gcop::Body3d< 4 > | [protected] |
Matrix12Xd typedef | gcop::Body3d< 4 > | [protected] |
Matrix6xcd typedef | gcop::Body3d< 4 > | [protected] |
Matrixcd typedef | gcop::Body3d< 4 > | [protected] |
Matrixcnd typedef | gcop::System< Body3dState, 12, c > | |
Matrixmd typedef | gcop::System< Body3dState, 12, c > | |
Matrixmnd typedef | gcop::System< Body3dState, 12, c > | |
Matrixncd typedef | gcop::System< Body3dState, 12, c > | |
Matrixnd typedef | gcop::System< Body3dState, 12, c > | |
Matrixnmd typedef | gcop::System< Body3dState, 12, c > | |
mm | gcop::Qrotor | |
name | gcop::Body3d< 4 > | |
Noise(Matrixnd &Q, double t, const Body3dState &x, const Vectorcd &u, double dt, const Vectormd *p=0) | gcop::System< Body3dState, 12, c > | [virtual] |
NoiseMatrix(Matrix12d &Q, double t, const Body3dState &x, const Vectorcd &u, double h, const VectorXd *p=0) | gcop::Body3d< 4 > | [virtual] |
System< Body3dState, 12, c >::NoiseMatrix(Matrixnd &Q, double t, const Body3dState &x, const Vectorcd &u, double h, const Vectormd *p=0) | gcop::System< Body3dState, 12, c > | [virtual] |
np | gcop::System< Body3dState, 12, c > | |
P | gcop::System< Body3dState, 12, c > | |
print(const Body3dState &x) const | gcop::System< Body3dState, 12, c > | [inline, virtual] |
Qrotor() | gcop::Qrotor | |
r | gcop::Qrotor | |
Rec(Body3dState &x, double h) | gcop::System< Body3dState, 12, c > | [inline, virtual] |
Reset(const Body3dState &x, double t=0) | gcop::System< Body3dState, 12, c > | [virtual] |
StateAndControlsToFlat(VectorXd &y, const Body3dState &x, const Vectorcd &u) | gcop::Body3d< 4 > | |
System< Body3dState, 12, c >::StateAndControlsToFlat(VectorXd &y, const Body3dState &x, const Vectorcd &u) | gcop::System< Body3dState, 12, c > | [virtual] |
Step(Body3dState &xb, double t, const Body3dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix12d *A=0, Matrix12xcd *B=0, Matrix12Xd *C=0) | gcop::Body3d< 4 > | [virtual] |
System< Body3dState, 12, c >::Step(Body3dState &xb, double t, const Body3dState &xa, const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0) | gcop::System< Body3dState, 12, c > | [virtual] |
System< Body3dState, 12, c >::Step(Body3dState &xb, double t, const Body3dState &xa, const Vectorcd &u, double h, const Vectornd &w, const Vectormd *p, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0, Matrixnd *D=0) | gcop::System< Body3dState, 12, c > | [virtual] |
System< Body3dState, 12, c >::Step(Body3dState &xb, const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0) | gcop::System< Body3dState, 12, c > | [virtual] |
System< Body3dState, 12, c >::Step(const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0) | gcop::System< Body3dState, 12, c > | [virtual] |
System< Body3dState, 12, c >::Step(Body3dState &xb, const Vectorcd &u, double h, const Vectornd &w, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0, Matrixnd *D=0) | gcop::System< Body3dState, 12, c > | [virtual] |
sv | gcop::Body3d< 4 > | |
sw | gcop::Body3d< 4 > | |
symp | gcop::Body3d< 4 > | |
SympStep(double t, Body3dState &xb, const Body3dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix12d *A=0, Matrix12xcd *B=0, Matrix12Xd *C=0) | gcop::Body3d< 4 > | |
System(Manifold< Body3dState, _nx > &X, int nu=0, int np=0) | gcop::System< Body3dState, 12, c > | |
t | gcop::System< Body3dState, 12, c > | |
U | gcop::System< Body3dState, 12, c > | |
Vectorcd typedef | gcop::Body3d< 4 > | [protected] |
Vectormd typedef | gcop::System< Body3dState, 12, c > | |
Vectornd typedef | gcop::System< Body3dState, 12, c > | |
x | gcop::System< Body3dState, 12, c > | |
X | gcop::System< Body3dState, 12, c > | |
~Body3d() | gcop::Body3d< 4 > | [virtual] |