GCOP  1.0
gcop::Heli Member List
This is the complete list of members for gcop::Heli, including all inherited members.
affineNoisegcop::System< Body3dState, 12, c >
Body3d()gcop::Body3d< 4 >
Body3d(const Vector3d &ds, double m)gcop::Body3d< 4 >
Body3d(const Vector3d &ds, double m, const Vector3d &J)gcop::Body3d< 4 >
Bugcop::Body3d< 4 >
Compute(Vector3d &J, double m, const Vector3d &ds)gcop::Body3d< 4 > [static]
Compute(Vector6d &I, double m, const Vector3d &ds)gcop::Body3d< 4 > [static]
dsgcop::Body3d< 4 >
Dvgcop::Body3d< 4 >
Dwgcop::Body3d< 4 >
EulerStep(double t, Body3dState &xb, const Body3dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix12d *A=0, Matrix12xcd *B=0, Matrix12Xd *C=0)gcop::Body3d< 4 >
FlatToStateAndControls(Body3dState &x, Vectorcd &u, const std::vector< VectorXd > &y)gcop::Body3d< 4 >
System< Body3dState, 12, c >::FlatToStateAndControls(Body3dState &x, Vectorcd &u, const std::vector< VectorXd > &y)gcop::System< Body3dState, 12, c > [virtual]
fpgcop::Body3d< 4 >
Heli()gcop::Heli
Igcop::Body3d< 4 >
ID(Vector6d &f, double t, const Body3dState &xb, const Body3dState &xa, const Vectorcd &u, double h)gcop::Body3d< 4 >
Iigcop::Body3d< 4 >
internalStategcop::System< Body3dState, 12, c >
Jgcop::Body3d< 4 >
mgcop::Body3d< 4 >
Matrix12xcd typedefgcop::Body3d< 4 > [protected]
Matrix12Xd typedefgcop::Body3d< 4 > [protected]
Matrix6xcd typedefgcop::Body3d< 4 > [protected]
Matrixcd typedefgcop::Body3d< 4 > [protected]
Matrixcnd typedefgcop::System< Body3dState, 12, c >
Matrixmd typedefgcop::System< Body3dState, 12, c >
Matrixmnd typedefgcop::System< Body3dState, 12, c >
Matrixncd typedefgcop::System< Body3dState, 12, c >
Matrixnd typedefgcop::System< Body3dState, 12, c >
Matrixnmd typedefgcop::System< Body3dState, 12, c >
namegcop::Body3d< 4 >
Noise(Matrixnd &Q, double t, const Body3dState &x, const Vectorcd &u, double dt, const Vectormd *p=0)gcop::System< Body3dState, 12, c > [virtual]
NoiseMatrix(Matrix12d &Q, double t, const Body3dState &x, const Vectorcd &u, double h, const VectorXd *p=0)gcop::Body3d< 4 > [virtual]
System< Body3dState, 12, c >::NoiseMatrix(Matrixnd &Q, double t, const Body3dState &x, const Vectorcd &u, double h, const Vectormd *p=0)gcop::System< Body3dState, 12, c > [virtual]
npgcop::System< Body3dState, 12, c >
Pgcop::System< Body3dState, 12, c >
print(const Body3dState &x) constgcop::System< Body3dState, 12, c > [inline, virtual]
rbgcop::Heli
Rec(Body3dState &x, double h)gcop::System< Body3dState, 12, c > [inline, virtual]
Reset(const Body3dState &x, double t=0)gcop::System< Body3dState, 12, c > [virtual]
rtgcop::Heli
StateAndControlsToFlat(VectorXd &y, const Body3dState &x, const Vectorcd &u)gcop::Body3d< 4 >
System< Body3dState, 12, c >::StateAndControlsToFlat(VectorXd &y, const Body3dState &x, const Vectorcd &u)gcop::System< Body3dState, 12, c > [virtual]
Step(Body3dState &xb, double t, const Body3dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix12d *A=0, Matrix12xcd *B=0, Matrix12Xd *C=0)gcop::Body3d< 4 > [virtual]
System< Body3dState, 12, c >::Step(Body3dState &xb, double t, const Body3dState &xa, const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0)gcop::System< Body3dState, 12, c > [virtual]
System< Body3dState, 12, c >::Step(Body3dState &xb, double t, const Body3dState &xa, const Vectorcd &u, double h, const Vectornd &w, const Vectormd *p, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0, Matrixnd *D=0)gcop::System< Body3dState, 12, c > [virtual]
System< Body3dState, 12, c >::Step(Body3dState &xb, const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0)gcop::System< Body3dState, 12, c > [virtual]
System< Body3dState, 12, c >::Step(const Vectorcd &u, double h, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0)gcop::System< Body3dState, 12, c > [virtual]
System< Body3dState, 12, c >::Step(Body3dState &xb, const Vectorcd &u, double h, const Vectornd &w, const Vectormd *p=0, Matrixnd *A=0, Matrixncd *B=0, Matrixnmd *C=0, Matrixnd *D=0)gcop::System< Body3dState, 12, c > [virtual]
svgcop::Body3d< 4 >
swgcop::Body3d< 4 >
sympgcop::Body3d< 4 >
SympStep(double t, Body3dState &xb, const Body3dState &xa, const Vectorcd &u, double h, const VectorXd *p=0, Matrix12d *A=0, Matrix12xcd *B=0, Matrix12Xd *C=0)gcop::Body3d< 4 >
System(Manifold< Body3dState, _nx > &X, int nu=0, int np=0)gcop::System< Body3dState, 12, c >
tgcop::System< Body3dState, 12, c >
Ugcop::System< Body3dState, 12, c >
Vectorcd typedefgcop::Body3d< 4 > [protected]
Vectormd typedefgcop::System< Body3dState, 12, c >
Vectornd typedefgcop::System< Body3dState, 12, c >
xgcop::System< Body3dState, 12, c >
Xgcop::System< Body3dState, 12, c >
~Body3d()gcop::Body3d< 4 > [virtual]