GCOP
1.0
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#include <particle2dview.h>
Public Member Functions | |
Particle2dView (const Particle2d &sys, vector< Vector4d > *xs=0, vector< Vector2d > *us=0) | |
virtual | ~Particle2dView () |
void | Render (const Vector4d *x, const Vector2d *u=0) |
void | Render (const vector< Vector4d > *xs, const vector< Vector2d > *us=0, bool rs=true, int is=-1, int ie=-1, int dis=1, int dit=1, bool dl=false) |
Public Attributes | |
const Particle2d & | sys |
Particle2dView::Particle2dView | ( | const Particle2d & | sys, |
vector< Vector4d > * | xs = 0 , |
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vector< Vector2d > * | us = 0 |
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) |
Create a particle view of trajectory traj
sys | particle |
xs | trajectory |
References gcop::SystemView< Vector4d, Vector2d >::lineWidth, and gcop::SystemView< Vector4d, Vector2d >::rgba.
Particle2dView::~Particle2dView | ( | ) | [virtual] |
void Particle2dView::Render | ( | const Vector4d * | x, |
const Vector2d * | u = 0 |
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) | [virtual] |
Implements gcop::SystemView< Vector4d, Vector2d >.
References gcop::Particle2d::r, and sys.
void Particle2dView::Render | ( | const vector< Vector4d > * | xs, |
const vector< Vector2d > * | us = 0 , |
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bool | rs = true , |
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int | is = -1 , |
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int | ie = -1 , |
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int | dis = 1 , |
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int | dit = 1 , |
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bool | dl = false |
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) | [virtual] |
Render a trajectory
traj | trajectory |
rs | render state |
is | start index |
ie | end index |
dis | index step for rendering bodies along trajectory |
dit | index step for rendering states(points) along trajectory |
dl | always draw last state |
Implements gcop::SystemView< Vector4d, Vector2d >.
References gcop::SystemView< Vector4d, Vector2d >::dis, gcop::SystemView< Vector4d, Vector2d >::dit, gcop::SystemView< Vector4d, Vector2d >::lineWidth, gcop::SystemView< Vector4d, Vector2d >::Render(), gcop::SystemView< Vector4d, Vector2d >::rgba, and gcop::SystemView< Vector4d, Vector2d >::SetColor().
Referenced by Render().