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GCOP
1.0
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#include <particle2dview.h>


Public Member Functions | |
| Particle2dView (const Particle2d &sys, vector< Vector4d > *xs=0, vector< Vector2d > *us=0) | |
| virtual | ~Particle2dView () |
| void | Render (const Vector4d *x, const Vector2d *u=0) |
| void | Render (const vector< Vector4d > *xs, const vector< Vector2d > *us=0, bool rs=true, int is=-1, int ie=-1, int dis=1, int dit=1, bool dl=false) |
Public Attributes | |
| const Particle2d & | sys |
| Particle2dView::Particle2dView | ( | const Particle2d & | sys, |
| vector< Vector4d > * | xs = 0, |
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| vector< Vector2d > * | us = 0 |
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| ) |
Create a particle view of trajectory traj
| sys | particle |
| xs | trajectory |
References gcop::SystemView< Vector4d, Vector2d >::lineWidth, and gcop::SystemView< Vector4d, Vector2d >::rgba.
| Particle2dView::~Particle2dView | ( | ) | [virtual] |
| void Particle2dView::Render | ( | const Vector4d * | x, |
| const Vector2d * | u = 0 |
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| ) | [virtual] |
Implements gcop::SystemView< Vector4d, Vector2d >.
References gcop::Particle2d::r, and sys.
| void Particle2dView::Render | ( | const vector< Vector4d > * | xs, |
| const vector< Vector2d > * | us = 0, |
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| bool | rs = true, |
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| int | is = -1, |
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| int | ie = -1, |
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| int | dis = 1, |
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| int | dit = 1, |
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| bool | dl = false |
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| ) | [virtual] |
Render a trajectory
| traj | trajectory |
| rs | render state |
| is | start index |
| ie | end index |
| dis | index step for rendering bodies along trajectory |
| dit | index step for rendering states(points) along trajectory |
| dl | always draw last state |
Implements gcop::SystemView< Vector4d, Vector2d >.
References gcop::SystemView< Vector4d, Vector2d >::dis, gcop::SystemView< Vector4d, Vector2d >::dit, gcop::SystemView< Vector4d, Vector2d >::lineWidth, gcop::SystemView< Vector4d, Vector2d >::Render(), gcop::SystemView< Vector4d, Vector2d >::rgba, and gcop::SystemView< Vector4d, Vector2d >::SetColor().
Referenced by Render().
1.7.6.1